Gamification-based learning courses will typically contain components like a storyline, challenges, rewards, and analytics as shown here. Using Gamification as a strategy for varied cannabis industry training needs has been on an upswing over the years, and for good reasons:
Learners love the concept of fun with serious learning.
Learning and Design teams see its ability to engage and motivate learners. Additionally, they see value in its ability to offer a sticky learning experience and trigger behavioral change.
Similarly, several immersive strategies like Virtual Reality (or VR) with the integration of Gamification concepts can be used to multiply the impact.
If you were to ask an employee the top two things that motivate them, you are likely to hear recognition and rewards. It comes as no surprise that what motivates cannabis industry employees needs to be part of the learning strategies so that we have an engaged and motivated audience for the training.
This is where Gamification for eLearning in the cannabis industry fits in.
7 Cannabis Industry Training Benefits
1. Better Learning Experience
When cannabisindustry training engagement is high, there is greater recall and retention. With Gamification, learners show high levels of engagement as they learn and have fun at the same time.
2. Better Learning Environment
The learning environment that Gamification in eLearning provides is not just informal and effective, but also safe and apt to reinforce learning. Learners get to place themselves in circumstances similar to real-life situations, and the decisions they make here go a long way in helping them retain knowledge.
3. Instant Feedback
The learning reinforcement is immediate, as learners get instant feedback telling them whether the decisions they make are right or not. This is also a great way to up the learner engagement and retentionquotient.
4. Prompting Behavioral Change
Gamification is not just about points, badges, and leaderboards. When used wisely in tandem with scientific principles of repeated retrieval and spaced repetition, Gamification can bring about the desired behavioral change, effectively.
5. Majority Training Needs to be Applied
Who says Gamification has a limited scope? It finds a fit in learning strategies for most learning needs – induction and onboarding, product sales, customer support, soft skills, awareness creation, compliance, you name it!
6. Multi-Generational Workforce Appeal
Gamification is not for the millennial workforce alone, well designed Gamification will resonate across various learner profiles.
7. Impact Bottom Line
With all these benefits and factors contributing to a better learner experience, Gamification helps rake in a significant gain for the cannabis industry and their businesses.
Cannabis Training Impact
The goals of Gamification are to achieve higher levels of engagement, change behaviors, and stimulate collaboration and innovation in the cannabis industry.
The opportunities for cannabis businesses are great – from having more engaged customers to collaborative platforms to enable innovation or improve employee performance.
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